Saturday, April 29, 2017

Factions: The Guardians of Gaea and the Sol Society, Part 2

Here are stats for novice and veteran members of the two aforementioned organizations.

-Nate


Guardian of Gaea, Novice
CR ½
XP 200
Various human ranger 1
NG medium humanoid
Init +1; Senses Perception +6
DEFENSE
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2
Resist None
OFFENSE
Spd 30 ft.
Melee Longsword +3 (1d8+2)
Ranged Longbow +3 (1d8)
Special Attacks Point Blank Shot, Rapid Shot
STATISTICS
Str 15, Dex 13, Con 14, Int 8, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Point Blank Shot, Rapid Shot
Skills Climb +6, Handle Animal +4, Heal +6, Perception +6, Stealth +6, Survival +6
Languages Common
SQ Favored enemy, track, wild empathy
Combat Gear Studded leather armor, longsword, longbow, quiver of 20 arrows, cloak, backpack
Spells per Day: None

Although they can be dangerous foes when they believe that their cause is threatened, these rangers are generally gentle souls who love nothing more than spending time amidst the diverse flora and fauna of their Homeworld.


Guardian of Gaea, Veteran
CR 6
XP 2400
Various human ranger 7
NG medium humanoid
Init +1; Senses Perception +6
DEFENSE
AC 17, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 Dodge, +1 shield)
hp 57 (7d10+14)
Fort +8, Ref +8, Will +5
Resist None
OFFENSE
Spd 30 ft.
Melee Longsword +12/+7 (1d8+4)
Ranged Longbow +9/+4 (1d8+1)
Special Attacks Point Blank Shot, Rapid Shot, Two-Weapon Fighting
STATISTICS
Str 16, Dex 13, Con 14, Int 8, Wis 14, Cha 10
Base Atk +7/+2; CMB +10; CMD 21
Feats Dodge, Endurance, Improved Two-Weapon Fighting, Point Blank Shot, Rapid Shot, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (longsword)
Skills Climb +13, Handle Animal +10, Heal +12, Perception +12, Stealth +12, Survival +12
Languages Common
SQ Favored enemy x2, track, wild empathy, combat style feats, Endurance, favored terrain, hunter's bond, woodland stride
Combat Gear Studded leather armor +1, longsword +1, longbow +1, quiver of 20 arrows, cloak, backpack, cloak of resistance +1
Spells per Day: 2/1
Spells Prepared: Entangle, pass without trace; barkskin

This grizzled veteran, in addition to protecting the well-being of Mother Earth, is also dedicated to leading and protecting comrades in battle.



Also, refer to the description of the elven Arkship to find stats for druid members of this faction.

Paladin of Sol, Novice 
CR ½
XP 200
Various human paladin 1
LG medium humanoid
Init +0; Senses Perception +1
DEFENSE
AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +0, Will +5
Resist None
OFFENSE
Spd 30 ft.
Melee Morningstar +4 (1d8+2)
Ranged Light crossbow +1 (1d8)
Special Attacks Smite evil 1/day
STATISTICS
Str 15, Dex 10, Con 12, Int 8, Wis 13, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Iron Will, Weapon Focus (morningstar)
Skills Diplomacy +7, Knowledge (religion) +3
Languages Common
SQ Aura of good, detect evil, smite evil 1/day
Combat Gear Chain shirt, morning star, heavy steel shield, light crossbow, case of 10 bolts, silver holy symbol

These paladins have dedicated their lives to the notion that shining Sol's light—that is, teaching others of his faith, and encouraging them to live good lives—can make the universe a better place. While some might consider them to be overly zealous and stodgy, they know that their chosen life paths are righteous.



Paladin of Sol, Veteran 
CR 6
XP 2400
Various human paladin 7
LG medium humanoid
Init +0; Senses Perception +1
DEFENSE
AC 20, touch 10, flat-footed 20 (+7 armor, +3 shield)
hp 50 (7d10+7)
Fort +11, Ref +5, Will +11
Resist Divine grace, aura of courage, divine health
OFFENSE
Spd 30 ft.
Melee Morningstar +11/+6 (1d8+4)
Ranged Light crossbow +7/+2 (1d8)
Special Attacks Smite evil 1/day
STATISTICS
Str 16, Dex 10, Con 12, Int 8, Wis 13, Cha 16
Base Atk +1; CMB +3; CMD 13
Feats Extra Channel, Extra Lay on Hands, Great Fortitude, Iron Will, Weapon Focus (morningstar)
Skills Diplomacy +7, Knowledge (religion) +3
Languages Common
SQ Aura of good, detect evil, smite evil 3/day, divine grace, lay on hands, aura of courage, divine health, mercy, channel positive energy, divine bond, mercy
Combat Gear Chainmail +1, morning star +1, heavy steel shield +1, light crossbow, case of 10 bolts, silver holy symbol, phylactery of faithfulness
Spells per Day: 2/1
Spells Prepared: Bless, protection from evil; bull's strength

Veteran members of the Sol Society are just like their less experienced comrades, but more so in every way.




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